![]() ![]() That dream of the atomic age is alive and well in Tribes: Ascend, where gunfights are just as likely to happen in the cerulean skies of alien worlds as in amongst the rocks and scrubland of ordinary shooters.With a limited power supply you don’t spend all your time, or even the majority of it, in the air but when on the ground you’re always looking up at the sky.Although it has plenty of unique ideas it’s not hard to trace Tribes’ origins back to the very earliest days of competitive first person shooters. And yet at first glance it looks remarkably mundane, a cross between all the least interesting design elements of Halo and Unreal Tournament.But the low detail visuals serve a purpose and the game’s unusually large maps are the key to supporting one of the series’ main gimmicks: jetpacks. It then finally evolved into the current Tribes games, which, against all the odds, are among the most original first person shooters ever ignored by the general public.Okay, maybe original is slightly too strong a word but what has always been endearing about Tribes is its willingness to completely ignore current trends and fashions. It then expanded to a series of MechWarrior knock-offs called EarthSiege. The universe in which the games take place was created as long ago as 1983, in a Battle Zone rip-off called Stellar 7. The Tribes series has one of the most peculiar histories in all gaming. ![]()
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