![]() These are more than just busywork padding, as the chests also offer bonus chunks of XP, cosmetic costume pieces or extra status buffs that endure for the remainder of the level.Įvery now and then, the game even takes a break from the sword-slicing and dips a tentative toe into Tomb Raider's waters - although as none of the characters can run or jump, it's easier to appreciate the effort rather than the execution. Well, not that hidden, since they show up on your radar, but getting to them often requires a small amount of navigation and brainwork. ![]() Every level contains numerous optional objectives, as well as a set number of hidden chests. These really do feel like swashbuckling swordfights, where patience and timing are more useful than button-mashing.īeyond the clang and clash of steel on shield, the game offers just enough to prevent boredom seeping in. ![]() The fighting system is shown off to its best during occasional duels, where you fight a key enemy one-on-one. Breaking out of a combo to block an incoming attack is fast and intuitive, and combat - the meat of the game - is a simple yet effective pleasure because of this responsiveness. There's a rudimentary block, parry and counter system in place and the controls are nicely pitched to allow you to really make the most of it. What matters in a game like this is the flow of the combat, and that's where The First Templar is strongest. ![]() Each of the three characters has his or her own unique fighting style and sprawling skill tree made up of dozens of unlockables, ranging from extra health to new attack options. All abilities can, of course, be enhanced and augmented by cashing in XP points earned during each fight. ![]()
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